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Pubblichiamo di seguito i nuovi cambiamenti per le classi di World of Warcraft: tra i vari aggiustamenti spicca un tanto atteso nerf per il Ladro e per il Prete Disciplina, eccessivamente performanti in PvP.
Grandi Buff al Mago specializzato in Fuoco, al Druido Ferale e allo Stregone Demonologia e Distruzione (specializzazioni oscurate dalla viabilissima Afflizione, recentemente nerfata).
Tra i guaritori, viene buffato il Paladino Sacro, in modo da renderlo più all’altezza di altri healers.
[All class changes with weekly maintenance in each region.]
- Druid
- Feral
- All damage increased by 5%.
- Restoration
- All healing spells increased by 3%.
- Rejuvenation mana cost reduced to 10.5% (was 11%).
- Feral
- Hunter
- Beast Mastery
- All damage reduced by 5%.
- Beast Mastery
- Mage
- Fire
- All damage increased by 6%.
- Flamestrike damage increased by 15%.
- Fire
- Paladin
- Holy
- Holy Light and Flash of Light healing increased by 7%.
- Holy
- Priest
- Discipline
- Smite damage reduced by 9%.
- Holy
- All healing reduced by 3%.
- Shadow
- Shadow Word: Pain and Vampiric Touch damage increased by 20%.
- Discipline
- Rogue
- Outlaw
- All damage reduced by 5%.
- Deadshot (Azerite Trait) reduced by 20%.
- Subtlety
- All damage reduced by 5%.
- Outlaw
- Shaman
- Restoration
- Healing Rain healing increased by 12%.
- Riptide healing increased by 6%.
- Restoration
- Warlock
- Affliction
- Summon Darkglare damage reduced by 20%.
- Demonology
- All damage increased by 5%.
- Destruction
- All damage increased by 5%.
- Affliction
Dungeons and Raids
- Uldir
- Vectis
- Omega Vector will last longer with smaller raid sizes, lowering the number of forced Lingering Infection stacks per player.
- Vectis
Items
- Fixed a bug where some shields and off-hands had a chance to Titanforge. Existing items that have dropped will not change, but new drops of these items should no longer have a chance to Titanforge.
- Fixed an issue where Rotcrusted Voodoo Doll did not scale correctly with Haste.
- Darkmoon Deck: Blockades will now shuffle more often based on Haste.
- Heart of Azeroth
- Fixed a bug causing Inevitable Demise to give more additional healing than intended.
- Inevitable Demise bonus increased by 33%, and the benefit of having multiple copies of the trait active is reduced.
Player versus Player
- Level 120 Water purchased from vendors is now usable in Rated Battlegrounds.
- Unrated PvP rewards now have a minimum of item level 300 at player level 120, and will improve with the player’s item level, up to iLvl 325.
- Druid
- Feral
- Rake deals an additional 60% damage in PvP situations while Stealthed (was 100%).
- Shred deals an additional 35% damage in PvP situations while Stealthed (was 50%).
- Feral
- Hunter
- Beast Mastery
- Dire Beast: Basilisk now has a 60 Focus cost.
- Dire Beast: Basilisk damage reduced by 30%.
- Hunter Pet Basic Attack damage (Smack, Bite, and Claw) reduced by 30%.
- Aspect of the Beast increases the damage of your pets by 20%, down from 30%.
- Bestial Wrath increases the damage of you and your pet by 20%, down from 25%.
- Beast Mastery
- Rogue
- Outlaw
- Deadshot deals 30% less damage in PvP (was 45% less damage).
- Outlaw
- Shaman
- Riptide healing reduced by 6% in PvP situations.
- Warrior
- Arms
- Deep Wounds damage to enemy players reduced by 25%.
- Sharpen Blade increases Mortal Strike damage by 15% (was 30%).
- Lord of War (Azerite Trait) effectiveness reduced by 40% when engaged in combat with enemy players.
- Executioner’s Precision (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
- Test of Might (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.
- Arms
World Quests
- Corrected an issue that caused two sets of enemies to spawn in front of Priestess Alun’za on “From the Shadows”.
Fonte: Blizzard.com